
Автор
Allen Downey – лучшие книги
- 7 изданий на 2 языках
По популярности
-
Think Python Allen B. Downey
Год издания: 2012 Издательство: O'Reilly Media If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design.
Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics.
- Start with the basics, including language syntax and semantics
- Get a clear definition of each programming concept
- Learn values, variables, statements, functions, and data structures in a logical progression
- Discover how to work with files and databases
- Understand objects, methods, and object-oriented programming
- Use debugging techniques to fix syntax, runtime, and semantic errors
- Explore interface design, data structures, and GUI-based programs through case studies -
How to Think Like a Computer Scientist. Learning with Python Allen Downey, Jeffrey Elkner, Chris Meyers
ISBN: 0-9716775-0-6 Год издания: 2002 Издательство: Green Tea Press Язык: Английский -
Think Julia: How to Think Like a Computer Scientist Allen Downey, Ben Lauwens
ISBN: 978-1492045038 Год издания: 2019 Издательство: O'Reilly Media If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is…
-
Think Stats Allen B. Downey
ISBN: 978-1-491-90733-7 Год издания: 2015 Издательство: O'Reilly Media Язык: Английский If you know how to program, you have the skills to turn data into knowledge using tools of probability and statistics. This concise introduction shows you how to perform statistical analysis computationally, rather than mathematically, with programs written in Python.
By working with a single case study throughout this thoroughly revised book, you'll learn the entire process of exploratory data analysis-from collecting data and generating statistics to identifying patterns and testing hypotheses. You'll explore distributions, rules of probability, visualization, and many other tools and concepts.
New chapters on regression, time series analysis, survival analysis, and analytic methods will enrich your discoveries.
- Develop an understanding of probability and statistics by writing and testing code
- Run experiments to test statistical behavior, such as generating samples from several distributions
- Use simulations to understand concepts that are hard to grasp mathematically
- Import data from most sources with Python, rather than rely on data that's cleaned and formatted for statistics tools
- Use statistical inference to answer questions about real-world data
-
Think Data Structures: Algorithms and Information Retrieval in Java Allen Downey
ISBN: 978-1491972397 Год издания: 2017 Издательство: O'Reilly Media If you’re a student studying computer science or a software developer preparing for technical interviews, this practical book will help you learn and review some of the most important ideas in software engineering—data structures and algorithms—in a way that’s clearer, more concise, and more engaging than other materials.
By emphasizing practical knowledge and skills over theory, author Allen Downey shows you how to use data structures to implement efficient algorithms, and then analyze and measure their performance. You’ll explore the important classes in the Java collections framework (JCF), how they’re implemented, and how they’re expected to perform. Each chapter presents hands-on exercises supported by test code online.
Use data structures such as lists and maps, and understand how they work
Build an application that reads Wikipedia pages, parses the contents, and navigates the resulting data tree
Analyze code to predict how fast it will run and how much memory it will require
Write classes that implement the Map interface, using a hash table and binary search tree
Build a simple web search engine with a crawler, an indexer that stores web page contents, and a retriever that returns user query results
Other books by Allen Downey include Think Java, Think Python, Think Stats, and Think Bayes. -
Think Java: How to Think Like a Computer Scientist Allen Downey
Год издания: 2016 Издательство: O'Reilly Media Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end.
Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned.
Learn one concept at a time: tackle complex topics in a series of small steps with examples
Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately
Determine which development techniques work best for you, and practice the important skill of debugging
Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays
Work on exercises involving word games, graphics, puzzles, and playing cards