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Bruce R. Cordell
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Bruce R. Cordell - все книги по циклам и сериям | Книги по порядку

  • Underdark (Forgotten Realms Campaign Settings (D&D): Core Rules) Bruce R. Cordell
    ISBN: 0786930535
    Год издания: 2003
    Язык: Русский
    Book Description Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground. Underdark includes details on the most
  • Keep on the Shadowfell Bruce R. Cordell
    ISBN: 0786948507
    Год издания: 2008
    Издательство: Wizards of the Coast
    Язык: Английский
    Kobold raiders are menacing the Nentir Vale village of Winterhaven. They attack the player characters who are also traveling to Winterhaven. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest. The player characters soon discover that the kobolds are pawns of Kalarel, a priest of Orcus, Demon Prince of Undeath. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use. Kalarel plans to reopen the Shadow Rift to connect the material world to Orcus's temple in the Shadowfell. This unleashes an army of undead upon the unsuspecting region. The player characters journey to the keep and descend through its crypts, resulting in a final climactic confrontation with Kalarel.
  • Dungeons & Dragons - Player's Handbook Andy Collins
    ISBN: 978-0-7869-4867-3
    Год издания: 2008
    Издательство: Wizards of the Coast
    The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

    The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

    The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
  • Monster Manual Andy Collins
    ISBN: 978-0-7869-4852-9
    Год издания: 2008
    Издательство: Wizards of the Coast
    The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

    The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

    The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
  • Forgotten Realms Campaign Guide Эд Гринвуд
    ISBN: 978-0-7869-4924-3
    Год издания: 2008
    Издательство: Wizards of the Coast
    Dark perils and great deeds await!

    Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

    This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faerûn.
  • Player's Handbook 3 Bruce R. Cordell
    ISBN: 978-0-7869-5390-5
    Год издания: 2010
    Издательство: Wizards of the Coast
    Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today.

    This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against evil's madness. Player's Handbook 3 includes 4 classes tied to the psionic power source: the ardent, the battlemind, the monk, and the psion. It also presents a new divine class (the runepriest) and a new primal class (the seeker).

    This essential book for Dungeons & Dragons players contains other exciting options: new races, powers (including skill powers for all classes), feats, paragon paths, epic destinies, equipment, superior implements, and rules for hybrid characters.