
Автор
Jeremy Crawford – лучшие книги
По популярности
-
Neverwinter Campaign Setting - Dungeons & Dragons Erik Scott de Bie, Stephen Schubert, Ари Мармелл, Jeremy Crawford, Jeremy Crawford
ISBN: 978-0-7869-5814-6 Год издания: 2011 Издательство: Wizards of the Coast ADVENTURE IN A REALM OF INTRIGUE
Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister necromancers, would-be kings, and the terrible monsters stirring beneath the city.
This supplement for the DUNGEONS & DRAGONS roleplaying game explores the Neverwinter region, providing details for both players and Dungeon Masters to experience everything the setting has to offer. Players can use this book to enhance their adventurers with exciting options that tie into the setting. They can choose from new character themes, cleric domains and powers, a new type of wizard called the bladesinger, and variants for classic races such as dwarves and elves. For Dungeon Masters, this supplement is a sandbox of adventure and plot options. It gives a Dungeon Master all the tools to build a thrilling campaign that spans the Neverwinter region. -
Monster Vault: Threats to the Nentir Vale Matt James, Greg Bilsland, Jennifer Clarke-Wilkes, Jeremy Crawford, Brian R. James, Sterling Hershey, Christopher Perkins
ISBN: 978-0-7869-5838-2 Год издания: 2011 Издательство: Wizards of the Coast Terrifying monsters and villains for your heroic- and paragon-tier campaign.
The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign.
Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir Vale, some of which trace their origins back to the earliest editions of the Dungeons & Dragons Roleplaying Game. Other entries focus on campaign villains present in the Nentir Vale region, among them the Iron Circle, the Tigerclaw Barbarians, the Raven Roost Bandits, and several new villainous groups introduced here for the first time.
The monsters and villains contained within are appropriate challenges for heroic- and paragon-tier characters and fit easily into any home campaign, as well as other Dungeons & Dragons published campaign settings. In addition to a 128-page book of ready-to-play monsters and villains, this product includes 8 die-cut sheets of card stock monster and villain tokens and a double-sided battle map featuring four different encounter locations you can use when running encounters. -
Dungeons & Dragons Rules Compendium Andy Collins, James Wyatt, Jeremy Crawford, Rob Heinsoo
ISBN: 978-0-7869-5621-0 Год издания: 2010 Издательство: Wizards of the Coast This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more. -
Heroes of the Fallen Lands Andy Collins, Mike Mearls, Stephen Schubert, Jeremy Crawford
ISBN: 978-0-7869-5620-3 Год издания: 2010 Издательство: Wizards of the Coast Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.
This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans. -
Player's Handbook 2 James Wyatt, Mike Mearls, Jeremy Crawford
ISBN: 978-0-7869-5016-4 Год издания: 2009 Издательство: Wizards of the Coast Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
This essential book for D&D players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items (including totems), rituals, and a background section designed to help you develop your character's history and personality.