
Автор
Tobias Heussner — новинки
-
The Advanced Game Narrative Toolbox Tobias Heussner
ISBN: 978-1138499638 Год издания: 2019 Издательство: CRC Press Available at a lower price from other sellers that may not offer free Prime shipping.
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.
Key Features
Learn from industry experts how to tackle today’s challenges in storytelling for games.
A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
Improve your own stories by learning and trying the techniques used by the professionals of game writing. -
The Game Narrative Toolbox Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann LemayLearn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.